Home Games Guide to Completing the Throne of the Stone Mother Dungeon in WoW The War Within

Guide to Completing the Throne of the Stone Mother Dungeon in WoW The War Within

by Asher Thomas
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Guide to Completing the Throne of the Stone Mother Dungeon in WoW The War Within

This is one of the key dungeons from The War Within expansion, which is located in the heart of the Resonant Caverns. Here you will encounter the mechanics of dungeons, ruins, and runes. In this guide, we will analyze all the features of completing the dungeon and the details that you need to take into account.

You must play with a permanent squad, be able to communicate with random players, or simply buy the passage of the dungeon here to immediately get all the rewards without the possibility of defeat.

Location and requirements

Location and requirements

  • Location – Underground region of Resonance Caverns.
  • Level – 70+.
  • Mode – Normal, Heroic, Mythic and Mythic+.
  • Dungeon type – for 5 players.
  • Recommended gear 480+ for high chances of WoW dungeon carry.

General structure of the dungeon

Throne of the Stone Mother consists of three main parts of the dungeon and four bosses that need to be defeated.

You will pass:

  • Rune Hall.
  • Cave of Vibrations.
  • Throne Room of the Mother.
  • Mini-boss in heroic and mythic mode with WoW dungeon carry.

General tips for passing

  • Control the monsters; it is important not to let them use runes and seriously attack the tank and healer.
  • Interrupt casts, this will help reduce most types of damage and make WoW TWW dungeon carry more stable and safe.
  • Maintain the correct group formation – tank in front, DPS on the flanks, healer at a distance, but with the ability to heal all farm participants.

1st boos – Resonance Keeper Var’Et

The battle will take place in the Hall of Runes, and you need to defeat the Keeper and avoid vibrations and unstable runes.

Boss abilities:

  • Resonance Rift – A wave of damage in a straight line, the following vibrations will deal more damage.
  • Rune Trap – a rune will appear on the ground, and if you do not move away from it within 3 seconds, then all players around will be stunned.
  • Mantra of Acceleration – Strengthens all mobs allied to the boss, and at the mythic level, the Keeper herself gets a boost.

Battle tactics:

  • The tank turns the boss with his back to the group so that no one except him receives damage from the rift.
  • All raid members should avoid traps, they are clearly visible, but they activate quickly, so you need to act quickly.
  • Try to interrupt the casts of Mantra of Haste.

As loot, you can get a ring with a bonus to critical chance and mastery and shoulders with a bonus to vibration, which will be effective to a greater extent only in this WoW dungeon carry.

Before the fight, be sure to destroy the Runeguards and Block Troopers, otherwise their AoE effects can cause significant damage to the entire group, but do not aggro everyone at once, kill them one by one.

2nd – Crystal Horror K’Khalit

The battle will take place in the Cave of Vibrations, where you will confront a new, terrifying crystalline parasite that feeds on runic magic.

Key abilities:

  • Crystal Spikes – pierce one player and leave them with a DoT bleeding effect.
  • Vibration Field – all players take damage once per second and the closer you are to the boss, the more damage.
  • Crystal Call – summons small helpers that will explode upon death, the tank should keep them away from tough allies so that such a situation does not lead to a squad wipe and the need to restart WoW TWW dungeon carry.

Tactics:

  1. The tank keeps the boss in the center of the location, and the other players are at the safest possible distance.
  2. The healer should immediately start casting AoE heal so that the group does not lose too much health at this stage.
  3. The small helpers need to be killed one by one so that they do not explode all at once and do not cause much damage.

Trophies:

  • K’Khalit’s Crackling Blade – a two-handed weapon with a chance to deal AoE damage.
  • A belt with vibration resistance, perfect for Mythic+ difficulty.

Transition to the final part

Transition to the final part

Before you get to the Throne Room, you will pass a long corridor with dangerous monsters. Kill the Rune Adepts to avoid silence, and the Stone Mother’s Wall Breakers to avoid being knocked down.

The tank should initiate each battle so that all debuffs and the main damage falls on him, and the rest of the players can easily kill enemies and move on.

3rd – Great Stone Mother Et-Zara

The living embodiment of the Stone Will and the last defender of the Warcraft dungeon Et-Zara.

Main abilities:

  • Seal of the Mother – a mark on two players who will deal mass damage and apply a debuff after 5 seconds.
  • Blocky Prison – locks one of the players in a stone that must be broken for the ally to continue the fight.
  • Floor Break – on high difficulty levels, WoW dungeon carry removes part of the platform.

Tactics:

  • Seal of the Mother – players with marks should not stand close to each other.
  • DPS should break the ally’s stone as quickly as possible.
  • At the break stage, run to the part that survived.

In the final phase, when the boss has 30% health left, the Seal of the Mother will be strengthened, and everyone will take damage if they stand close to each other.

Drops:

  • Mantle of Stone Calling – increases the effectiveness of skills in the dungeon zone.
  • Talisman of Et-Zara – increases mastery and protection from AoE damage.

Bonus mini-boss – Runajor Velgrim, who is only in heroic and mythic mode

It can be found in a side cave behind a broken wall, which can be opened after killing the second boss.

Uses an unstable rune that increases its damage, and it is advisable to dispel it and kill the summoned shadows that will prevent you from restoring health.

Drop:

  • Rune Absorption Stone – an accessory that absorbs part of the damage.
  • Unique achievement – Into the depths of the runic rift.

What you should have for successful completion

  • Potions with resistance to magical and physical damage, this will help you in the battle with the final boss, where there is a high chance of wipe and failure cheap WoW dungeon carry.
  • Invisibility – due to special potions, you can bypass some groups of monsters without a fight.
  • Engineering boots or teleports, in case you die on the second boss.

Tips for Mythic mode and Myth+ keys

  • The dungeon timer is approximately 32 minutes.
  • Beware of Runic Traps and control the adepts.
  • Save cooldowns for boss fights, don’t waste them on packs if they take a long time to recharge.

Best Classes and Synergies

  1. Healer – Priest for AoE healing, or Druid for recovery and mobility.
  2. Monster control – Mage, Rogue, or Shaman.
  3. Tank – Paladin for shield and cleanse, Warrior for AoE control, and Druid for speed.
  4. DPS – Hunter, Warlock, Rogue.

Conclusion

Throne of the Stone Mother is a fairly classic in style, but modern in mechanics type of dungeon, which has powerful bosses, traps, explosion mechanics and a series of damage that must be bypassed due to the correct actions of the tank, healer and DPS, who do not stand still and correctly keep the boss from their strong blows.

Control your position, work in a team, especially at high difficulty levels, and constantly interrupt enemy casts and use saves.

Improve your key and timer in Mythic+, look for a permanent stable squad, or buy cheap WoW dungeon carry for sale by Skycoach.gg with all the rewards and achievement activation.

Get a drop that will give you good stats and help in preparing for more difficult raids and dungeons.

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